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Intermediate Moves

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Transition Curls

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Orbit  ━ Walk curl into a canter curl.

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Triple Curl  ━ Walk curl, trot curl, then canter curl.

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Star Curl ━ Walk curl, canter curl, then trot curl.

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Curl Types

 

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Reverse Curl ━ Ride the gaits of the curl said in the opposite order. (For example, Reverse Bee Curl: canter curl then trot curl). 


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Halfway  ━ A curl that is half one gait, followed by half another gait (for example, orbit halfway: walk curl over, canter curl over the same way).

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Combs

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Ash  ━ While in a comb, on go riders will curl comb in the direction called resulting in a merged line.


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Box Curl  ━ 4 cuts called in the same direction, done individually by each rider. Go’s should be called evenly to form a box.

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Combo Moves

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Mist  ━Curl in the direction called, curl over the opposite direction 
 

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Deflect  ━ Curl over in the direction said, then curl in the opposite direction.

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Resist ━ Retreat curl in the direction said, then curl over the opposite direction.

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Over Comb  ━ Curl over in the direction said, then comb the opposite direction.

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Fortune ━ Curl in the direction said, then keyhole the opposite direction.

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Lock  ━ On go keyhole the direction called, then when your back hooves reach your original axis keyhole the opposite direction. 

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Lush  ━ Keyhole the direction said each time the commander calls go until asked to go straight.

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Back Cast ━ On the first go, curl in the direction said. On the second go, back slant in the opposite direction. 

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Cub ━ On the first go, slant in the direction said. On the second go, curl over the opposite direction.

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Polar ━ Bear in the direction said on the first go, then bear in the opposite direction on the second go.

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Shield ━ On the first go, slant the direction called. On the second go, keyhole the same direction. Cut back at the wall or on go.

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Odds & Evens

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Jupiter ━ Odds trot curl and evens canter curl in the direction called.

 


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Pluto ━ Odds walk curl and evens canter curl in the direction called.

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Venus ━ Odds walk curl and evens trot curl in the direction called.

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Screw  ━ Odds double curl and evens fate, all in the same direction. The first curl should be the same direction while the second curl is a wave.

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Bee Thread  ━ Bee curl but called like thread, odds bee curling on the first go and evens bee curling on the second. 

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Storm  ━ Mist but in a wave, resulting in a waterfall.

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Split U-Turn  ━ On go, odds will curl over in the direction called while evens curl over the opposite direction. When “merge” is called, everyone will curl over inwards to merge the line.

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Fish Hook  ━ On the first go odds will curl comb, and on the second go the evens will curl comb. The go's should be commanded quickly so evens seem to follow the odds track.

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Slants

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Fish ━ Ride 225° of a curl, resulting in a back slant headed from the original axis in the opposite direction as the curl (curl over + a forward slant the same way).


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Ribbon ━ Ride 315° of a curl, resulting in a forward slant heading in the opposite direction of the curl (keyhole + a forward slant the same way). 

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Case ━ Canter ribbon but halt when you're on the slant.

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Revolve / Partner Moves

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Join ━ From split lines combing towards each other (in waterfall alignment), even’s will curl over towards their partner and adjust behind them into couples. 

 

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Half Revolve ━ Lines split across from each other (in waterwall alignment) will comb in, then on go curl over around their partners (rider on their lefts) and head back the direction they came from.  

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Full Revolve  ━ Lines split across from each other (in waterwall alignment) will comb in, then on go curl around their partners (rider on their lefts) and continue straight in their original direction.  

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Tier / Waterfall Moves

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Numbered Tier ━ Riders will tier in the number groupings called. (For example: Three Tier - The first three riders cut on go, all others tier behind to repeat the pattern).

 

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Key Switch  ━ While in a waterfall, on go keyhole out and pass through the gaps, then on the second go keyhole away from your line leads to be put back in a waterfall. 

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Slant Switch ━ From a waterfall, slant in on the first go, then cut back straight on the second go. 

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Misc

 

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Fly ━ With split lines riding across the dye from the same short wall aimed at mid, all riders adjust straight on go before crossing mid to create an action arrow.


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Snake  ━ A move with consecutive go’s. On the first go, riders will curl over in the direction called. Every go after riders will curl over the opposite direction as before.

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